Since the launch of the iPhone, Apple claims that that absence was due to a lack of power of the iPhone, which would not be able to exploit all the possibilities of Flash, while Flash Lite is too limited to have a real interest from the perspective of Apple. However, since the launch of firmware 2 and the arrival of the first games for iPhone, one may question the legitimacy of this argument, since the iPhone seems to have a lot of resources...

During the conference Flash On The Beach, a senior from Adobe has a little more discredited this argument. Indeed, it announced that Adobe (owner of Flash since the acquisition of Macromedia) is currently preparing an iPhone version of its Flash Player. Therefore, there will not be any technical reason not to support Flash, the only limitation will be whether Apple accepts or not this application.

If this may seem encouraging at first glance, it is much less in practice, when we try to determine the real reasons for the lack of Flash in the iPhone. Indeed, under cover of excuses advanced by Steve Jobs at the beginning of the iPhone's life, the real reason for this absence is likely that Apple wants to fully control what is to be run on its mobile platform. Indeed, it has already been seen on the App Store that Apple closely check all applications iPhone, to ensure that they conform to Apple's values and do not conflict with their services. By allowing Flash on the iPhone, Apple would lose some of that control, since it would be impossible for Apple to filter usable Flash applications.

So, the chance to see Flash get on the iPhone is extremely thin, but it is always allowed to hope...

Source: iPhon.fr